![]() United, the Witch God cults traveled far east to the Korvan lands, to the blistering heat of the deserts and the forbidden ruins left to burn in the wake of an angered god’s wrath. By the gifts of our patrons, we will reclaim what is theirs and though our blood shall spill upon the Korvan sands, it will be done in honor of the true masters of humanity.” We march through the blistering sands and into the heart of flame, the whispers of Dreeg in our ears, the hounds of Bysmiel at our side, the black flame of Solael upon our blades. All this we invoke upon the usurper of the Eldritch powers powers meant to be wielded by the true gods and their servants. May he die a thousand deaths as Dreeg suffers a thousand festering wounds, may his insides fill with spiders and his eyes turn to ash by Eldritch fire. Curses be upon his lust for the Eldritch Thrones, the pinnacle of the gods. For without their blessings, we would be as worthless husks, devoid of the gifts of the Eldritch realm and at the mercy of the Luminari hounds.Ĭurses be upon the usurper, the burning vengeance, the Korvan destroyer. Praises be upon their wisdom, their foresight and their pity upon mankind. Neat playstyle, although I gather that gearing isn't straightforward. Finally, there are very popular (and powerful) Shaman-Inquisitor ranged builds that basically spit lightning. In Normal and Elite its already a face melter, but with Chaos Resistance Reduction and damage oriented sets coming up in Forgotten Gods, I think it could be significantly buffed. When it comes to non-Inquisitor builds, I like the potential of a Demo-Occultist (Pyromancer) Chaos-Fire build. Ranged Expertise is a lvl 1 skill and increases raw pierce damage and attack speed - the result is a smoother leveling experience. Bursting Round is basically a better Explosive Strike (though its WPS, as opposed to a passive modifier - and can therefore proc Constellation skills). Since it stacks with a lot of other sources, it will give you a massive boost to kill speed on the higher difficulties. For example, Aura of Censure on a Fire Strike build is a game changer, due to its Resistance Reduction. Its exclusives are amazing, its WPS godly and its passives unbeatable for DPS. ![]() However, quite honestly, any ranged build that doesn't take advantage of Inquisitor is shortchanging itself. Oleron's Rage has movement speed, OA (really important) and Internal Trauma (decent synergy with Demo) and +% Pierce (ditto).įirestrike, Flame Touched, Flashbang and Blast Shieldįield Command, Military Conditioning, Oleron's Rage and any spares into Fighting Spirit ![]() Really, you need both, because the only exclusive skills come from the Soldier tree in a Commando build. You might also find yourself hurting for skillpoints depending on how heavily you invest in Soldier - I can't imagine you would need to invest beyond 44 ranks in Soldier MAX if you really want the attribute points and the nicer Soldier passives, but you will probably need 50 ranks in Demo so you can capitalize on Brimstone. The only issue with Fire Strike Commandos I can really see is that you're going to need to itemize for phys-fire conversion most likely. Fire Strike is more steady and reliable, IMO, and is not dependent on WPS to churn out steady DPS. You will absolutely need to invest in WPS if you go Cadence, though, as those first two hits basically do jack and shit without some kind of WPS to fill them occasionally. With the right devotions and skills you could PROBABLY support a phys/pierce with appropriate RR. Cadence is ok on a number of things, but on a ranged Commando I would say it's strictly inferior to Fire Strike unless you are opting for physical/pierce uber alles. ![]()
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